In contribution, as I am good with finding and setting counts I created a structure for the ogre battle so that all actors were synchronised with each other in terms of pace.
Count pattern:
- 1st 8 counts in slow motion
- 2nd 8 counts in fast motion (running)
You would find a new partner every other in the slow motion counts and perform a fight action e.g a punch to the face/dodging strikes. Deciding to set the number of counts made the process smoother helping organise the fighting scene, as we don't want it to be dangerous and risk people colliding etc.
We found when running this scene later that we need to be more aggressive with a higher state of tension (6), as at the moment we are being too wary about running through and around each other. We need to be more confident and spatially aware at the same time. If we all feel this way equally, then the movement would be smoother and fluid as we won't be hesitating and disrupting the performance.
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